TAP TAP TEMPO

Heritage · since 2015

One touch. A ball on a ring, a gate it has to cross, and a clock that is also your fuel — a tap buys a second, a miss costs five, and the run ends when you run out of what you have been spending.

It gets faster because you are surviving, not because a timer says so. That is the whole game, and it was the whole game in 2015.

CLASSICHow long can you last
ARCADEOne fixed minute
ZENNo way to lose

About

Tap Tap Tempo first shipped in 2015. Its source code did not survive — what survived was a handful of screenshots and the memory of how it felt. This is that game, rebuilt from the feel rather than from the code.